[ GAME_SPEC // Mineshift ]
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Mineshift
[PROCJAM 2021] Scroll through an infinite generative chasm. Interactive procedural art made with Crystal and Raylib.
[ OVERVIEW & FEATURES ]
An interactive procedural art experience developed for PROCJAM 2021 in Crystal using the `raylib-cr` bindings.
Mineshift renders an endless, procedurally generated 3D chasm filled with suspended bridges, support beams, industrial pillars, and architectural monoliths. Features real-time smooth camera scrolling, full gamepad (D-PAD) and keyboard navigation, dynamic palette cycling across custom retro color themes, and 3D mesh rendering (`.obj` model loading).
[ DEVELOPMENT TIMELINE & KEY DATES ]
Started: 2021-11-01
Completed: 2021-11-15
Released: 2021-11-15
Jam Submission: 2021-12-12
[ GAME JAM DETAILS ]
A annual celebration of making things that make things! PROCJAM encourages procedural art, generative algorithms, and endless world building.
Engine: Crystal & Raylib
Release Tag: latest
Release Date: 2021-11-15
[ SKILLS & TECHNOLOGIES ]
Crystal
Raylib
Generative Art